3D Computer Generated Imagery

Study mode:On campus Study type:Part-time Languages: English
Local:$ 6.39 k / Year(s) Foreign:$ 13.3 k / Year(s)  
801–1000 place StudyQA ranking:5761 Duration:12 months

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This programme runs as part of a suite of six courses available from Digital Media Kingston: MA/MSc User Experience Design, MA/MSc Games Development and MA/MSc 3D Computer Generated Imagery.

This new suite of courses are twinned across the arts and sciences to prepare you for employment in the digital media industry where teams of specialists work together to develop and author innovative digital media projects.

The courses have been specifically designed to utilise the best digital media expertise and resources from across the four faculties of Art, Design and Architecture (FADA), Art and Social Sciences (FASS), Computing, Information Systems and Mathematics (CISM) and Science (SCi). They have been developed in consultation with our industry panel which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe.

The emphasis on project and team work provides an industry-focused learning experience where you can hone your own specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme mean these courses will arm you for entry into the fast-growing and highly competitive digital media arena.

What will you study?
In the introductory part of the course, common across all DMI courses, you will develop a specialised practice of your own whilst participating in digital media team production processes such as iterative design and agile development, along with project management skills.

The second part of the course is shared with the Games Development MA/MSc students and develops a portfolio of project work including modelling skills, shading, lighting, rendering, animation and rigging and associated skills such as rotoscoping and match moving.

In the later specialist modules there is an emphasis upon high level 3D graphics programming for games and character rigging. Project work will provide the opportunity to contextualise and apply these individual skills by collaborating with other students from across the full DMi suite.

For your final project you will take a professional role (e.g. shading/texture supervisor, digital painter, shading TD, texture artist/texture painter etc.) in a team with students from the other courses to produce a professional piece of work.

Core modules

* Digital Interdisciplinary Practice
* Digital Content Production Processes
* Fundamentals of CGI
* Applications of CGI
* Digital Modelling and Texturing
* Character Rigging

Option modules

* Craft Project
* Live Project
* Research Methods
* High Level Games Programming
* Programming Low Level Architecture

A BSc (Hons) degree or equivalent qualification in a related subject such as mathematics, physics or computer science.International students must have an IELTS score of 6.5 IELTS or equivalent. English Language Requirements CAE score: (read more) Cambridge English: Advanced (CAE) is part of the Cambridge English suite and is targeted at a high level (IETLS 6.5-8.0). It is an international English language exam set at the right level for academic and professional success. Developed by Cambridge English Language Assessment - part of the University of Cambridge - it helps you stand out from the crowd as a high achiever. 75 (Grade B)
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