Creative and Cultural Entrepreneurship

Study mode:On campus Study type:Part-time Languages: English
Local:$ 8.19 k / Year(s) Foreign:$ 17.4 k / Year(s) Deadline: Jun 30, 2024
155 place StudyQA ranking:3657 Duration:12 months

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This MPhil programme integrates entrepreneurship within the development of creative practices in order to develop new business/career ideas within the creative sector and to establish the infrastructure required to support new creative enterprises. The programme is designed to allow students to continue to innovate, but also to provide the requisite business/entrepreneurial skills and attributes to commercialise on their creative and cultural practices and knowledge. Students will be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy in order to create their own creative initiatives, which could be research-based, policy-based, practice-based, or a combination of any or all of these. Students will learn how to develop an independence and integrity in developing creative ideas to be underpinned by effective team-working, leadership and communication skills. They will also be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise.

The MPhil programme offers three different strands to allow students to take taught modules worth 60 ECTS and an entrepreneurial research module worth 30 ECTS in their creative practice or to explore an area of alternative creative project:

  • Creative Technologies: including computer games, interactive entertainment and digital media
  • Performance Arts: including drama, music and dance
  • Visual Culture: including design, fine art, visual art, film and animation

Strand 1: Creative Technologies

Taught modules (60 ECTS): Students who elect to pursue the Creative Technologies Strand must take all the following mandatory taught modules worth 40 ECTS:

  • Module 1: History of the Culture Industries (10 ECTS)
  • Module 2: Theories of Critical Practice (10 ECTS)
  • Module 3: Entrepreneurial Modelling (20 ECTS)

Students pursuing this strand must also select two modules (each worth 10 ECTS) from the following options:

  • Module 4: Visual Computing (10 ECTS)
  • Module 5: Introduction to Programming for Digital Media (10 ECTS)
  • Module 6: Games, Design and Development (10 ECTS)

Strand 2: Performance Arts

Taught modules (60 ECTS): Students who elect to pursue the Performance Arts Strand must take all the following mandatory taught modules worth 40 ECTS:

  • Module 1: History of the Culture Industries (10 ECTS)
  • Module 2: Theories of Critical Practice (10 ECTS)
  • Module 3: Entrepreneurial Modelling (20 ECTS)

Students pursuing this strand must also select two modules (each worth 10 ECTS) from the following options:

  • Module 7: Contemporary Irish Theatre in Context (10 ECTS)
  • Module 8: Strategies of Analysis in Theatre and Performance (10 ECTS)
  • Module 9: Contemporary Music Studies (10 ECTS)
  • Module 10: Experimental Music Theatre/ Contemporary Opera (10 ECTS)

Strand 3: Visual Culture

Taught modules (60 ECTS): Students who elect to pursue the Visual Culture Strand must take all the following mandatory modules worth 40 ECTS:

  • Module 1: History of the Culture Industries (10 ECTS)
  • Module 2: Theories of Critical Practice (10 ECTS)
  • Module 3: Entrepreneurial Modelling (20 ECTS)

Students pursuing this strand must also select two modules (each worth 10 ECTS) from the following options:

  • Module 11: Design Thinking (10 ECTS)
  • Module 12: Aesthetics of Digital Cinema (10 ECTS)
  • Module 13: Animation: History and Practice (10 ECTS)
  • Module 14: Text and Image: Theory and Practice (10 ECTS)
  • Module 15: Curating Art in Theory and Practice (10 ECTS)

Research module (30 ECTS): Students in each strand must also take a research component of the course worth 30 ECTS:

  • Module 16: Entrepreneurial Project/Dissertation - under supervision in Trinity or Goldsmiths
Applications will be accepted from good honours' graduates in any discipline. Literary, artistic and creative ability is taken into consideration along with mathematical and problem-solving ability. Knowledge of programming is not a pre-requisite for entry. In exceptional circumstances, an applicant with relevant professional experience but without the required formal qualification may be considered.
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