Illustration and Animation

Study mode:On campus Study type:Part-time Languages: English
Local:$ 6.41 k / Year(s) Foreign:$ 13.3 k / Year(s)  
801–1000 place StudyQA ranking:6418 Duration:12 months

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If you are an ambitious and determined artist, with the talent, motivation and desire to create new work, to form new directions and realise your career aspirations as an illustrator or animator, this course is ideal. It has a unique teaching and learning framework, providing you with the creative opportunity to develop a singular vision as an illustrator or animator, and will enable you to engage successfully in commercial practice after graduation. Specialisms include moving image, printmaking, digital imaging, book and editorial illustration.

Taught by highly experienced professional illustrators or animators, you will learn how to write your own individual project brief within the guiding framework of the modules that form the course. You will learn how to understand and interpret language, written or spoken, into an imaginative visual form. You will consider the traditions of British and European illustration, as well as animation, and will discuss the significance of how changes in the creative industry have mirrored the technological changes of the day.

You will also explore the range of contemporary illustration and animation and current approaches to design problems. In addition, you will develop an entrepreneurial sense in marketing and promoting your work. Your major project provides the space and time for you to produce a sustained body of original work

Please note that this is an indicative list of modules and is not intended as a definitive list.

Modules

* Exploration and Innovation
Through a range of innovative projects, you will explore themes stimulating investigation of new areas of practice, both creatively and technically. You will:

* further develop your critical understanding of different approaches to the creative process within your particular discipline, whether it is Illustration, Graphic Design, Motion Graphics, Animation, Drawing or Interactive Design; and
* begin developing an innovative body of work for inclusion in your portfolio which reflects your creative ambitions.


* Visualising Ideas
Building on the Exploration and Innovation module, you will begin work on more complex projects. Both set and self-initiated, these projects:

* will stretch your individual ability and maximise your creative potential;
* may be individually driven or undertaken with colleagues from within your own or other disciplines, depending on your projects' content, audience and final resolution; and
* will allow you to challenge established practice and build on your own creative values through personal development planning.

Once again, you will be expected to finish selected projects to a high standard for inclusion in your portfolio.


* Building Interdisciplinary Practice
Responding to the changes and new demands of the creative industries, this modules focuses on your team-working skills. External advisors from industry will set and review ambitious projects which:

* may be large and complex;
* will involve high-levels of creativity; and
* will test and develop your ability to negotiate, manage and co-ordinate your own and your colleagues' work to bring projects to a successful conclusion.

You will re-present work in the context of your portfolio, making your own contribution clear. You will also have the opportunity to develop an understanding of your career opportunities, build networks and cultivate professional practice.


* Practice Research Project
You undertake two substantial projects during this module, based around an issue which needs to be communicated to a group or an identified 'window of opportunity'.

Normally one brief will be set and the other self-initiated, although both will encourage questioning. The set brief will be open to negotiation, rewriting or re-positioning. The second, self-initiated brief encourages independence and should be born out of autonomous research and reflection upon reading interests or concerns. It could also be an extension of a subject which has already been touched upon during earlier projects.

In the development of projects you will research and liaise with outside agencies as appropriate. Most importantly, the self-initiated part of this module acts as a fore-runner to the final 'Major Project' - the success of these projects will indicate the appropriateness and readiness for the next stage, completion of the Major Practice Research Project.


* Major Practice Research Projects

- Applicants should have a good BA(Hons) degree or equivalent qualification in illustration or animation or a related subject, such as fine art, graphic design, photography, printmaking, fashion or textiles.- A portfolio of work, preferably on CD, must accompany your application.- International students must have an IELTS score of 6.5 or equivalent.InterviewsWe will invite all shortlisted candidates to an interview. You will need to bring your portfolio with you. We can make alternative arrangements for international students based overseas.Prior learning - AP(E)LApplicants with prior qualifications and learning may be exempt from appropriate parts of a course in accordance with the University's policy for the assessment of prior learning and prior experiential learning English Language Requirements CAE score: (read more) Cambridge English: Advanced (CAE) is part of the Cambridge English suite and is targeted at a high level (IETLS 6.5-8.0). It is an international English language exam set at the right level for academic and professional success. Developed by Cambridge English Language Assessment - part of the University of Cambridge - it helps you stand out from the crowd as a high achiever. 75 (Grade B)
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