Games Development

Study mode:On campus Study type:Part-time Languages: English
Local:$ 6.39 k / Year(s) Foreign:$ 13.3 k / Year(s)  
801–1000 place StudyQA ranking:5821 Duration:12 months

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This programme runs as part of a suite of six courses available from Digital Media Kingston: MA/MSc User Experience Design, MA/MSc Games Development and MA/MSc 3D Computer Generated Imagery.

This new suite of courses are twinned across the arts and sciences to prepare you for employment in the digital media industry where teams of specialists work together to develop and author innovative digital media projects.

The courses have been specifically designed to utilise the best digital media expertise and resources from across the four faculties of Art, Design and Architecture (FADA), Art and Social Sciences (FASS), Computing, Information Systems and Mathematics (CISM) and Science (SCi). They have been developed in consultation with our industry panel which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe.

The emphasis on project and team work provides an industry-focused learning experience where you can hone your own specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme mean these courses will arm you for entry into the fast-growing and highly competitive digital media arena.

Please note that this is an indicative list of modules and is not intended as a definitive list.

Core modules

* Digital Interdisciplinary Practice
Responding to the changes and new demands of the digital media Industries, the focus of Digital Interdisciplinary Practice is establishing students' team-working skills through innovative project development practices devised in consultation with external advisors from industry. These may be innovative and complex and involve high-levels of creative problem solving and user testing, developing students' ability to interpret, interact and participate in iterative design processes and agile development practices. Students' will be expected to present work in the context of their own practice, making their understanding of development processes for digital media clear and contextualising their own contribution. They will also be expected to develop an understanding of how iterative design processes and agile development practices relate to career opportunities in the digital media industries, cultivate their professional practice and initiate professional standard working relationships towards group projects.


* Digital Content Production Processes
This module forms one of the cornerstones of the Digital Media suite of courses and is one of two modules that all students will take. Its focus is on the various modes of production such as but not limited to: games production, mobile computing, online social spaces and interactive media. Indicative content may include idea development formalisations, responding to a brief, researching the brief, developing a pitch, pre-production paperwork, production pipelines, post production and testing etc. These practices will be contextualised by emerging and constantly changing legal frameworks of intellectual property, digital rights in the 21st Century and the increasing concerns over accessibility are also explored.


* Fundamentals of CGI
It is anticipated that students undertaking this module will already have experience of 3D computer generated imagery (CGI) in some form. This module develops student's skills up to a level that will enable them to continue with project components at postgraduate level. This will include the theoretical aspects of CGI. The module will ensure that students are competent in the preferred industry standard software used on this postgraduate course.


* Applications of CGI
This module will further develop your skills in 3D CGI modelling and rendering to an advanced level. You will specialise in the area specific to your overall degree course. This module will enable you to specialise in creating models for buildings, environments and interior spaces, photorealistic rendering and compositing into live action.


* Experience Design I
The focus of this module is 'active design research'. The context is emerging principles of experience design media in advertising and cultural (as well as) spatial consumption. You will:

* interrogate the meaning of experience design;
* evaluate the cultural contexts of 'good' and 'bad' experience design (in, for example, mobile and interactive);
* produce prototypes for the purpose of design research; and
* have the opportunity to design and apply primary research and user experience analyses to your own prototypes.

Throughout the module, we will encourage you to develop and investigate the possibility of experience design proposals for all sensory modes (see, hear, touch, smell and taste).


* Games Design
Games development is a highly complex, intensive process requiring teams of programmers, artists, project managers, writers, musicians and many others. The game designer is central to this process and designers must be able to communicate their vision to artists, programmers, producers, marketing staff, and others involved in the development process, and accept feedback on their work. This involves presenting ideas both verbally and on paper and in technical demos, in a range of 2D and 3D graphics and animation packages, with some programming skills at least at scripting' level.



Option modules

* Sequences and Stories
This module aims to:

* develop an understanding of classic and alternative narrative structures and storytelling device;
* develop analytical skills that can be used to understand a scene shot by shot with respect to narrative functions;
* explore verbal storytelling - discourse and deliver;
* develop a critical awareness of the relationship between filmmaker and audience;
* encourage you to use your own personal experiences, and your knowledge of a variety of media to develop stories of your own with both verbal and visual components;
* learn storyboarding skills and give you the opportunity to critically evaluate your own practice.


* Digital Audio
This module aims to:

* develop your understanding of digital music production;
* provide you with the skills to use MIDI qequencers and samplers in the creation of audio files; e.g. sound effects, music, samples, field recording, MIDI, etc.;
* to enhance your understanding of the makeup of analog and digital audio;
* engage you critically with the principles of sound design for digital media products including websites, CDRoms, digital video and mobile content.


* Live Project
This optional module for both MA and MSc students uses your previous experience to this point. A live brief will be customised and developed with a professional industry organisation or partner. This will set a demanding challenge for you to address future facing problems in digital media production.


* Design Research Project
* Experience Design II

Assessment: Essays, presentations, research projects, dissertation, software implementations.

A BA (Hons) degree or equivalent qualification in a related subject such as moving image, graphic communication or computer-related design.International students must have an IELTS score of 6.5 IELTS or equivalent. English Language Requirements CAE score: (read more) Cambridge English: Advanced (CAE) is part of the Cambridge English suite and is targeted at a high level (IETLS 6.5-8.0). It is an international English language exam set at the right level for academic and professional success. Developed by Cambridge English Language Assessment - part of the University of Cambridge - it helps you stand out from the crowd as a high achiever. 75 (Grade B)
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