Computing for Games

Study mode:On campus Study type:Full-time Languages: English
Local:$ 12.4 k / Year(s) Foreign:$ 20.6 k / Year(s) Deadline: Jan 15, 2026
StudyQA ranking:16742 Duration:3 years

Photos of university / #falmouthuni

The BSc (Hons) Computing for Games at Falmouth University is a comprehensive undergraduate programme designed to equip students with the essential skills and knowledge necessary to succeed in the dynamic and rapidly evolving games industry. This course combines a solid foundation in computer science principles with specialized training in game design, development, and production, enabling graduates to create innovative and engaging gaming experiences across a variety of platforms. Throughout the programme, students are introduced to core areas such as programming, software engineering, computer graphics, artificial intelligence, and interactive multimedia, alongside modules focused on game mechanics, storytelling, user experience, and industry workflows. Emphasizing practical, hands-on learning, the course incorporates extensive projects, collaboration with industry partners, and opportunities for internships, ensuring students gain real-world experience and develop a professional portfolio. Students will learn to work with industry-standard tools and technologies, including game engines, programming languages, and design software, fostering the technical proficiency required for modern game development. The curriculum is designed to inspire creativity while maintaining a strong emphasis on technical excellence, preparing graduates to contribute effectively as game developers, designers, programmers, or technical artists. With experienced staff from academic and industry backgrounds, the programme also encourages critical thinking, problem-solving, and innovation, essential qualities in the competitive field of game creation. Graduates of Computing for Games will be well-equipped to enter the global games industry, pursue further research or postgraduate study, or develop their own independent projects. The course’s location in Cornwall offers a vibrant creative community and access to a network of industry contacts, supporting students’ professional growth. By the end of the programme, students will have a comprehensive understanding of the entire game development process, from initial concept to final deployment, and the confidence to bring their ideas to life in a collaborative and industry-focused environment.

Programming, software engineering, project management and enterprise provide the main thematic nodes of the course. You’ll study methods drawn directly from the games industry, while our focus on creativity ensures that you’re equipped to both innovate and take products to market. You will become part of the creative community of the Falmouth Games Academy, where exposure to all the different disciplines of game development exist under one roof in our studios.

Throughout the degree you will apply learning and develop your skills by working on a range of individual and group projects, often in collaboration with students in other disciplines to develop novel and appealing solutions and software. 

Year 1

The 1st year combines an introduction to Python, transitioning into C++ programming with introductions to the processes and pipelines used to make digital games. You’ll apply this knowledge in creative computing projects throughout the year.

  • Principles of Computing
  • Agile Game Development Practices
  • 'Tinkering' with media computation
  • 'Hacking' with microcontroller hardware and APIs
  • Engineering Games
  • Game Architecture

Year 2

In year 2, your studies broaden to reflect other elements important to contemporary games. You'll work through a combination of individual and collaborative projects to reflect workplace demands.

  • Artificial Intelligence, including Deep Learning
  • Interfaces & Interaction, including AR/VR
  • Graphics & Simulation, including game engine design
  • Distributed Systems, including multiplayer and cyber-security
  • Collaborative Game Development project with other students in the Games Academy

Year 3

Your final year allows you to harness the skills and expertise you have gathered throughout the course by producing a substantial project. Complementary modules in professional development act as a bridge into graduate level work. 

  • Collaborative Game Development project with other students in the Games Academy
  • Individual computing research project supervised by specialists in cutting-edge areas such as Computational Creativity, Artificial Intelligence, Procedural Content Generation and Human Factors
  • Legacy Game Systems
  • Algorithms and Optimisation

Requirements

  • The UCAS Tariff is changing. A typical offer will be between 104 and 120 UCAS points for entry to undergraduate courses, primarily from Level 3 equivalent qualifications such as A levels, a BTEC Extended Diploma or a Foundation Diploma. You can check how many points your qualifications are worth using the UCAS Tariff Calculator
  • Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed. We encourage you to get in touch if you are predicted points below this range, thinking about transferring from another institution, or if you have other qualifications or professional experience as we may be able to consider you.
  • You must have a minimum of Grade 4 (or C) or above in GCSE English Language, or equivalent, for entry to our undergraduate courses.
  • If English is not your first language, we accept a range of recognised language qualifications that are equivalent to the IELTS Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. If you require a Tier 4 student visa to study in the UK, you must take an approved Secure English Language Test (SELT) to fulfil government visa requirements. 

Scholarships

Scholarships for International Students

Through the award of scholarships we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. In 2016 Falmouth University awarded £70,000 worth of international scholarships.

International Scholarships for 2017 will be announced on this page in November 2016. 

Parental Contribution

For students whose household income is over £25,000 and are therefore receiving less than the maximum support from Student Finance, it is expected that they will also receive some support from parents or partners with whom they usually permanently reside. It is a good idea to chat this through when planning your finances before coming to University.

Part-time work

Some students work part time in jobs at local bars, hotels and restaurants, usually paid at the minimum wage. We recommend that you do no more than 15 hours part-time work each week during term time to ensure that you are able to concentrate on your studies. Some students find work with chain stores at home before coming to University and then ask for a transfer to branches in Falmouth at the start of term. There is also work available over the summer months if you choose to stay in the area. Please visit the Creative Futures page for further details.

University Bursaries and Other Awards

Falmouth University offers a programme of bursary support to students who are assessed by Student Finance as having a qualifying income, and others with specific needs. Different arrangements are in place for different cohorts - please see the information opposite that relates to you as either a 'Pre-2016 Starter' or 'New Entrant in September 2016'.

The Computing for Games program at Falmouth University is designed to provide students with a comprehensive understanding of the technical and creative aspects involved in game development. The curriculum focuses on the core principles of computer science, including programming, software engineering, and systems design, tailored specifically towards applications in the gaming industry. Students will explore a variety of programming languages and tools essential for game development, such as C++, Java, and specialized game engines like Unity and Unreal Engine. The course emphasizes practical experience through project-based learning, allowing students to develop their own game prototypes and participate in collaborative team projects that mirror real-world industry workflows.

Throughout the program, learners gain skills in 3D graphics, animation, artificial intelligence, and user interface design, enabling them to create engaging and innovative games. The program also covers topics related to game design theory, user experience, and storytelling, ensuring graduates can contribute creatively as well as technically. Additionally, students are introduced to the broader aspects of the industry, such as project management, marketing, and entrepreneurship within the gaming sector. Students have opportunities to work on industry placements and collaborate with local and international game studios, helping to establish professional networks and understand current market trends.

Falmouth University’s strong emphasis on employability means that students receive support in developing portfolios, presentation skills, and professional practice. The program benefits from dedicated labs equipped with high-end hardware and software, fostering an environment for experimentation and innovation. Graduates of Computing for Games leave well-equipped to pursue careers as game programmers, technical artists, software developers, or to launch their own independent projects. The university’s vibrant creative community and focus on sustainable, cutting-edge technologies ensure that students are prepared for the rapidly evolving landscape of game development. Overall, Computing for Games at Falmouth University offers a rigorous, industry-relevant education that combines technical prowess with creative storytelling, aimed at preparing students for successful careers in the fast-paced world of gaming.

Similar programs:
Study mode:On campus Languages: English
Local:$ 12.4 k / Year(s) Foreign:$ 35 k / Year(s)
Deadline: Jun 15, 2026 11 place StudyQA ranking: 16351
Study mode:On campus Languages: English
Local:$ 13.7 k / Year(s) Foreign:$ 37.2 k / Year(s)
Deadline: Jul 31, 2025 11 place StudyQA ranking: 20763
Study mode:On campus Languages: English
Local:$ 12.4 k / program Foreign:$ 35.7 k / program
Deadline: Jan 15, 2026 11 place StudyQA ranking: 10607
Study mode:On campus Languages: English
Local:$ 12.4 k / Year(s) Foreign:$ 35.7 k / Year(s)
Deadline: Jan 15, 2026 11 place StudyQA ranking: 20252
Study mode:On campus Languages: English
Local:$ 13.7 k / Year(s) Foreign:$ 37.2 k / Year(s)
Deadline: Oct 1, 2025 11 place StudyQA ranking: 10529
Study mode:On campus Languages: English
Local:$ 12.4 k / Year(s) Foreign:$ 35.7 k / Year(s)
Deadline: Jan 15, 2026 11 place StudyQA ranking: 5181
Study mode:On campus Languages: English
Local:$ 13.7 k / Year(s) Foreign:$ 37.1 k / Year(s)
Deadline: Jul 31, 2025 11 place StudyQA ranking: 12705
Study mode:On campus Languages: English
Local:$ 13.7 k / Year(s) Foreign:$ 37.2 k / Year(s)
Deadline: Jul 1, 2025 11 place StudyQA ranking: 5197
Study mode:On campus Languages: English
Local:$ 12.4 k / Year(s) Foreign:$ 35.7 k / Year(s)
Deadline: Oct 1, 2025 11 place StudyQA ranking: 6136