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Digital Media at the Georgia Institute of Technology offers a comprehensive and innovative educational experience designed to prepare students for the dynamic and rapidly evolving digital landscape. This program combines principles from computer science, design, and communication to equip students with the skills needed to create, analyze, and manage digital content across various platforms. Students will engage in a curriculum that covers multimedia design, web development, interactive media, digital storytelling, user experience (UX) design, and data visualization. Emphasizing hands-on projects and collaboration, the program fosters creativity, technical proficiency, and critical thinking, enabling graduates to excel in industries such as gaming, mobile applications, digital advertising, multimedia production, and entertainment. The program also emphasizes the importance of understanding user behavior and designing engaging, accessible digital experiences. Students will have access to state-of-the-art laboratories and resources that support practical learning and innovation. With a strong foundation in both theory and application, the Digital Media program prepares students to meet the challenges of a digital-first world and to contribute meaningfully to the development and management of cutting-edge digital content. The curriculum is designed to be flexible and interdisciplinary, encouraging students to tailor their educational journey according to their interests and career goals. Upon graduation, students will be equipped with a diverse skill set that includes software development, digital content creation, visual communication, and project management, preparing them for careers in industry, research, or further academic pursuits. The program is committed to fostering a community of creative and technical expertise, supported by faculty who are experts in their fields, and providing students with opportunities for internships, research, and industry collaboration. Digital Media at Georgia Tech aims to produce innovative thinkers and effective communicators capable of shaping the future of digital communication and entertainment.
Fall semester of first year
- LMC 6310 The Computer as an Expressive Medium (3 hours)
- LMC 6399 Discovery and Invention in Digital Media (3 hours)
Spring Semester of first year
- LMC 6313 Principles of Interactive Design (3 hours)
Fall and Spring, preferably first year
- LMC 6650 Project Studio (3 hours; repeatable)
Students may choose from elective courses in DM or related disciplines, such as Architecture, Industrial Design, Cognitive Science, Computing, Management or Policy Studies. If a student chooses to take more than three elective courses outside DM, they must get approval from the DM Director of Graduate Studies.
All students will take 6 credits of either project (LMC 6800) or thesis (LMC 7000) work.
8-10 week full-time non-credit internship between the first and second year
Requirements
- Graduate Record Exam (GRE) test scores (Code 5248)
- TOEFL score for non-native English speakers (Code 5248)
- Completed on-line Georgia Tech Graduate Application Form
- Georgia Tech Application Fee: $75.00
- Certified undergraduate transcript (also graduate transcripts, if applicable)
- Three letters of recommendation
- Statement of purpose explaining the role of the DM program in the applicant’s creative, intellectual, and professional development
- Writing sample and/or Online portfolio submitted through the application
Writing Sample Guidelines
The writing sample should be a scholarly article or paper that effectively showcases your ability to craft and carry out an argument, to write clearly and critically, and to engage with key texts about the theory and practice of media in general and digital media in particular. A single-authored sample is preferred, but if you submit a co-authored paper, please indicate what aspects of its preparation you contributed specifically.
WORK SAMPLE GUIDELINES
The work sample should be a sample of your own work that demonstrates your potential as a practitioner and analyst of digital media. Provide 1-3 concrete examples of a computational artifact that demonstrates your creative and technical abilities in expressive computing. Choose work that supports your research trajectory as described in the Statement of Purpose. A URL pointer to work on the Internet is required.
TEST SCORES
All prospective students applying to the Digital Media Program must submit Graduate Record Exam (GRE) scores. All scores must be submitted to the following educational codes. If you are submitting your scores via the wizard at the conclusion of the computer-based test, submit it to “Communications / Communications-Other” under Georgia Tech.
Georgia Tech Institution Code #5248
LMC
Score reports for computer-based tests are released to the Georgia Tech Graduate Admissions office and the School of LMC approximately 6 weeks after the test date, and must include the correct LMC department code for delivery to DM admissions. Scores must be sent from ETS directly to DM admissions for scores to be considered valid.
Students for whom English is a second language are required to take the Test of English as a Foreign Language (TOEFL). A minimum score of 275 (computer-based), 650 (paper-based), or 114 (internet) is required.
Want to improve your English level for admission?
Prepare for the program requirements with English Online by the British Council.
- ✔️ Flexible study schedule
- ✔️ Experienced teachers
- ✔️ Certificate upon completion
📘 Recommended for students with an IELTS level of 6.0 or below.
Scholarships
- Graduate Teaching Assistantships
- President’s Fellowships ($5,500 per year)
- Institute Fellowships
The Bachelor of Science in Digital Media at the Georgia Institute of Technology is a comprehensive undergraduate program designed to equip students with the skills and knowledge necessary to excel in the dynamic field of digital media. The curriculum combines foundational courses in computer science, design, and communication, providing a multidisciplinary approach to media production, creation, and analysis. Students gain hands-on experience with cutting-edge tools and technologies used in digital storytelling, interactive media, web development, user experience design, and multimedia production.
Throughout the program, students are encouraged to develop both technical proficiency and creative thinking. Core coursework includes programming, interactive design, digital imaging, video production, and multimedia authoring. The curriculum also emphasizes understanding the social, ethical, and legal aspects of digital media, preparing students to navigate the rapidly evolving digital landscape responsibly.
Georgia Tech's Digital Media program offers opportunities for experiential learning through projects, internships, and collaborations with industry partners. Students can participate in research initiatives and gain exposure to emerging trends such as virtual reality, augmented reality, game design, and mobile media. The program’s multidisciplinary structure helps cultivate versatile professionals capable of working in various sectors including entertainment, advertising, education, and technology.
The faculty comprises experts in computer science, design, and communication disciplines, fostering an innovative learning environment. The program is designed to prepare graduates for careers as digital content creators, media producers, user experience designers, digital marketing specialists, and interactive media consultants. With access to Georgia Tech’s extensive resources, including labs and industry connections, students are well-positioned to launch successful careers or pursue advanced study in related fields.
The Digital Media program at Georgia Tech emphasizes a project-based learning approach, ensuring students graduate with a robust portfolio of work demonstrating their skills and creativity. Collaboration and interdisciplinary teamwork are core components, reflecting the collaborative nature of the digital media industry. Graduates leave the program ready to contribute to a variety of digital media initiatives and to adapt to future technological advancements in the field.