Creative Technologies

Study mode:On campus Study type:Full-time Languages: English
Foreign:$ 15 k / Year(s) Deadline: Sep 30, 2025
StudyQA ranking:2518 Duration:3 years

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The Bachelor of Creative Technologies was developed with the future in mind and – like the future – it continues to evolve. The curriculum keeps up with changes in technology, responding to new ideas or new ways of thinking. Your learning is project based and takes place in studios or workshops where you collaborate with your classmates on a range of projects.


Half of your study time is allocated to studio work, developing new ideas or working on a range of projects. You build web applications, make films, create animations and soundscapes, and design interactive multimedia environments or games. You might invent smart products, systems and services. You also study the theoretical and social context of your projects, learn to apply your ideas to different fields and to think entrepreneurially.

Throughout your studies you learn to present and sell your ideas, and constructively discuss your classmates’ projects. You also learn how to work with others and put together teams that can achieve more than you could by yourself. Most importantly, the studios are based around you, the student, rather than the lecturers, and are designed to encourage you to take responsibility for your own learning.

  • Multidisciplinary – bringing together creative arts, design, digital media, computing, engineering and entrepreneurship 
  • Focus on innovation and entrepreneurship
  • Project-based, with opportunities to work with industry partners
  • Studio environment that reflects the working world of creative professionals

Career opportunities

  • Creative technologist
  • Creative director
  • Creative programmer/developer
  • App designer
  • Serious games designer/developer
  • Transmedia practitioner
  • Interactive art and design practitioner
  • Mobile technologies and devices developer
  • Robotics and mechatronics developer
  • Electronic music and sound designer
  • Digital animator
  • Web developer
  • New media manager
  • Creative technologies entrepreneur

Structure

The studio is at the core of the creative technologies learning experience - and the way you work in the studio reflects the working world of creative professionals. Half of your study time is allocated to studio work – although you may find that you spend more time there developing new ideas or working on hands-on projects. In the studio, you will learn how to integrate different kinds of knowledge into larger, more complex projects. You’ll learn how to communicate, present or sell your ideas to other people and how to understand and constructively discuss your classmates’ projects. You will also learn how to work with others and how to put together teams to achieve more than you could by yourself. Most importantly, the studios are based around you, the student, rather than the lecturers, and are designed to encourage you to take active responsibility in your own learning.
 

Year 1
You’re introduced to key concepts of creative technologies and have opportunities to develop these through diverse studio projects. We attract students with a broad range of interests, and everyone does the same projects in Year 1. This means everyone ends the year with new skills and an understanding of how to combine these in new ways. Projects will vary but you’ll learn how to express your ideas in a variety of digital and physical media – whether it’s through film, sound, robotics, games or smart objects.

Year 2
You have more choice of studio projects. Each semester has a number of themes that provide a degree of focus, but you’re encouraged to develop your studio projects in creative, unexpected or provocative ways. We encourage you to work in teams or with people outside AUT.


Year 3
You work on more complex projects in the studio. Projects may be developed in consultation with industry partners, and your final assessment could take the form of public exhibitions, publications, broadcasts, web content or similar formats. 

Entry requirements

  • University Entrance
  • Applicants will normally be selected on the basis of their level of academic achievement, but may be required to either provide evidence of creative and/or technical ability or attend an  interview. Should evidence of creative and/or technical ability is requested, applicants will be provided with guidance as to what is expected.

 

 

Study abroad fees at AUT University: what you'll pay

2016 fees per semester in NZ dollars

  • Tuition fee for Study Abroad: NZ$12,500 per semester
  • Enrolment fee: NZ$150
  • Learner services levy: NZ$320.08 per 60 points
  • Placement fee (internship option only): NZ$800
  • AUT Insurance Premium: NZ$294.50 per semester

Other compulsory fees (in addition to tuition fees)

  • 2016 Compulsory Student Services Fee - $573.30 for 120 points or $4.77 per academic point (GST incl)
  • 2016 Building Levy- $66.85 for 120 points or $0.56 per academic point (GST incl)
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