3D Art Animation and VFX

Study mode:On campus Study type:Day Languages: English
Deadline: Dec 1, 2024
StudyQA ranking:22574 Duration:3 years

Photos of university / #Norduniversitet

Are you interested in 3D, animation or visual effects for film and TV? In this bachelor you will get insight in both the technical and artistic aspects of the industry. Through traditional art and compositional theory, you gain the necessary knowledge to proceed with modern digital tools.  What makes us unique? At our school you have the option to specialize within different fields of CG and VFX. In the programme you will collaborate with both film- and game students on student productions. You will be mentored by faculty with international industry experience. As a student you will have access to industry standard facilities, including a 120m2 green screen studio, modern labs with updated software.

In the first year, there is an introduction to various subjects which could become areas of specialization. The five possible areas of specialization in the bachelor include traditional art, 3D­-art, animation, technical direction and compositing. In addition, the first year also includes general subjects such as storytelling and animation history.

The second year offers some specialization within chosen areas. The first semester is lecture and practice based, with production periods starting second semester. Film students have coinciding production periods, and collaboration is highly encouraged. The university will also facilitate students wanting to start student companies, which is advisable in the second year.

The third and final year gives the opportunity for further specialization. The first semester is lecture and practice based with advanced courses in smaller classes. The final semester is then dedicated to the bachelor production. Students are encouraged to collaborate across various specializations to achieve the highest possible production quality. It is also possible to collaborate with students from other bachelor studies at the university, such as film or game students. Another option is to compete for attractive internships at various 3D/VFX houses.

The students also take part in arranging an annual international media festival (&Action), with guest lectures from leading studios and other industry professionals. The university also participates at other international conferences.

If the applicant does not fulfil the requirements for the Higher Education Entrance Qualification but has experience-based competence relevant to the field of study, he or she may apply for recognition of this competence in order to fulfill the admission requirements.

For more information about the specific requirements for experience-based competencies, contact the study advisor for this programme.

 

No tuition fees

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