Design, Interaction and Game Technologies

Study mode:On campus Study type:Full-time Languages: English
Foreign:$ 12.3 k / Year(s) Deadline: Jan 15, 2025
StudyQA ranking:4152 Duration:24 months

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The masters program in Design, Interaction and Game Technologies is a program grounded in the idea that the consumer also is the producer, whereby the interaction as such and the idea of consumers as users are two central aspects in the process of value creation. The program is an attempt to cover new interface needs of emerging industries through invention of new interface concepts, design and technology, and user's role in the development and business process. The program will provide knowledge about challenges and solutions for interaction design where the traditional boundaries are dissolved between users, developers and other stakeholders, which today is increasingly growing trend called social media. The program provides with a stimulating culture and productive intellectual environment, in which participants can learn the necessary design language and practical skills along with critical and intellectual thinking. Together these enable the participants to deliver innovative and sustainable concepts for future business and social contexts.

In Design and Interaction Design it is well accepted that problem solving can not be separated from its setting. Here abductive production of meaning is a central concept that highlights the importance of synthesis and creative problem solving. Design Research has a twofold aim, one analytical, and one construction oriented. The two aspirations are related to each other but not reducible to only one of its parts. The latter originates in the realm of practice, and the former in the realm of theory, with interesting and challenging duality between them. Artifacts are also understood as intermediate objects between the material and social world. Whereby it is not enough to analyze the domain, also parallel methodology for handling the transformation of change in practice in a responsible manner is necessary.
The program prepares for Interaction Design and Design Research. It provides understanding and hands on experiences concerning the necessary activities when developing new forms of IT and services, including theories, methods and rapid prototyping. The program also demonstrates how models for design are challenging wicked problems that depend upon the nature of the business and its social and technological framing. Designs together with the construction of new technical prototypes are key means to achieve understanding of the future possibilities of technology.
One credit is equivalent to a score in the European Credit Transfer System (ECTS).

The actual programs goal will be achieved through the courses that are included in exam. Judgments and examination will take place at the level of each course, the information about examinations can be found in respective curriculum.

For Teknologie master requires a minimum of 15 credits in mathematics or applied mathematics at university level. In cases where students do not have this with him from his bachelor's degree program he needs to have the two optional mathematics courses included in the degree.

Each course is evaluated during the study of the programs. Evaluations will be used for further development of the program.
No courses added to this occasion yet.

Written Work
Programmet avslutas antingen med skriftligt examensarbete eller designarbete, alternativt kombination av både motsvarande 30 hp.

International element
Programme get some students from China on the basis of agreements with the University of Science and Technology Beijing, but the education is conducted here at BTH.

For admission to the Education programme a Bachelor of Science degree in Computer Science, Software Engineering or equivalent is required. The Bachelor´s degree must include at least 15 credits in mathematics. English B. English Language Requirements IELTS band: 6.5 TOEFL paper-based test score : 575 TOEFL iBT® test: 90
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