Polytechnic Institute of Milan logo
  • Tuition Fee:
  • Local: n/a
  • Foreign: $ 3.88k / 1 year
  • Languages of instruction:
  • English
  • Deadline:
  • 25 July 2016
  • StudyQA ranking:
  • 1532pts.
  • Duration:
  • 2 years

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    The Product Design for Innovation master of science programme is a product development course (from consumer goods to transports, from furniture to product-service systems) integrating experimentation, design and enterprise activities to tackle relevant real-world issues. It offers an in depth understanding of the practice and management of design and approaches to innovation in a complex context, involving advanced technical, design and social parameters.

    This master of science programme is intended for those seeking professional knowledge at the highest level in the design of products, services and experiences that define new product opportunities. The programme focuses on educating product designers who can think creatively, who can manage and lead multidisciplinary design teams, ready to deal with emerging technologies and future scenarios, open to the exploration of alternative design solutions.

    1st Year

    • CONCEPT DESIGN STUDIO
    • PRODUCT DEVELOPMENT STUDIO
    • USER STUDIES FOR PRODUCT DESIGN
    • DESIGN NARRATIVES
    • MATERIALS AND TECHNOLOGIES FOR INDUSTRIAL PRODUCT INNOVATION
    • THEORIES AND CULTURE OF INNOVATION
    • BUSINESS INNOVATION
    • ART DIRECTION E COPYWRITING
    • DESIGN OF EVENTS
    • GAME DESIGN
    • THE COMPLETE ELEMENT METHOD FOR ANALYSIS OF INDUSTRIAL PRODUCTS
    • LIGHT ART AND DESIGN OF LIGHT
    • NANOTECHNOLOGY AND FUNCTIONAL MATERIALS FOR DESIGN
    • SYSTEM DESIGN FOR SUSTAINABILITY
    • DIGITAL MODELLING FOR FASHION
    • VIRTUAL PROTOTYPING
    • FASHION AESTHETICS
    • COMMUNICATION DESIGN AND GENDER CULTURE
    • DESIGN THE COMPLEXITY
    • SCENT DESIGN
    • LIGHT, MAN, SPACE IN CONTEMPORARY DESIGN
    • ONLINE GAME DESIGN
    • REVERSE MODELING
    • VIDEOGAMES DESIGN AND PROGRAMMING
    • SCENOGRAPHY OF LIGHT - THE CITY AS STAGE
    • GENERATIVE DESIGN
    • TEMPORARY URBAN SOLUTIONS
    • DESIGN FOR THE TACTUAL EXPERIENCE
    • USER AND SOCIAL INNOVATION
    • ANALYSIS OF THE FILM AND NARRATIVE WORLDS
    • LABORATORIO DI ARTE CONTEMPORANEA
    • PARAMETRIC REPRESENTATION METHODS
    • DESIGN E NEUROSCIENZE
    • DIGITAL STRATEGY
    • INTERDISCIPLINARY COURSE OF ROBOTICS

    2nd Year

    • FINAL SYNTHESIS DESIGN STUDIO
    • DESIGN SYSTEMS AND COMPONENTS (SEMINARS)
    • BUSINESS INNOVATION
    • ART DIRECTION E COPYWRITING
    • DESIGN OF EVENTS
    • GAME DESIGN
    • THE COMPLETE ELEMENT METHOD FOR ANALYSIS OF INDUSTRIAL PRODUCTS
    • LIGHT ART AND DESIGN OF LIGHT
    • NANOTECHNOLOGY AND FUNCTIONAL MATERIALS FOR DESIGN
    • SYSTEM DESIGN FOR SUSTAINABILITY
    • DIGITAL MODELLING FOR FASHION
    • VIRTUAL PROTOTYPING
    • FASHION AESTHETICS
    • COMMUNICATION DESIGN AND GENDER CULTURE
    • DESIGN THE COMPLEXITY
    • SCENT DESIGN
    • LIGHT, MAN, SPACE IN CONTEMPORARY DESIGN
    • ONLINE GAME DESIGN
    • REVERSE MODELING
    • VIDEOGAMES DESIGN AND PROGRAMMING
    • SCENOGRAPHY OF LIGHT - THE CITY AS STAGE
    • GENERATIVE DESIGN
    • TEMPORARY URBAN SOLUTIONS
    • DESIGN FOR THE TACTUAL EXPERIENCE
    • USER AND SOCIAL INNOVATION
    • ANALYSIS OF THE FILM AND NARRATIVE WORLDS
    • LABORATORIO DI ARTE CONTEMPORANEA
    • PARAMETRIC REPRESENTATION METHODS
    • DESIGN E NEUROSCIENZE
    • DIGITAL STRATEGY
    • INTERDISCIPLINARY COURSE OF ROBOTICS
    • INTERNSHIP

    University requirements


    Program requirements

    Requirements

    • Online application
    • Bachelor's degree
    • Motivation letter
    • Portfolio
    • Curriculum vitae
    • Language certificates (English). TOEFL min 78, IELTS min 6. 

    Scholarships

    • Merit-based scholarships

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