Business, Games and Interactive Environments

Study mode:On campus Study type:Full-time Languages: English
 
186 place StudyQA ranking:4215 Duration:4 years

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This dual level gives you the chance to apply your business skills within the exciting industry of digital surroundings and digital games. You will not just enlarge your business skills but also your creative skills throughout the creation of digital surroundings and other kinds of interactive media. You may learn how to apply your critical creative thinking to identify issues and solve problems related to different technical, cultural and creative aspects of games development. Creativity and innovation are all strong skills to have running a operation. You may comprehend problems related to process and people management in games creation and establish that the capability to be a highly effective leader and innovator. You may establish lifelong abilities to permit you to always improve games and lively entertainment. In the company element of the dual degree, you will gain broad based small business knowledge and techniques that will prepare you for any business role, along with the specialist skill and wisdom into your pick of business major. In the games and interactive surroundings component, you will have the chance to create your creative skills in the region of your chosen major in either animation, game design or applications technologies. In the past year you will take part in a major set endeavor to make a substantial piece of work using PC, mobile devices, consoles or virtual reality.

The Computer Program Technologies major of the Bachelor of Games and Interactive Environments is accredited by the Australian Computer Society (ACS). ACS certification is internationally recognized by the Seoul Accord. Theme to selection of Business units and major: CPA Australia; Chartered Accountants Australia and also Newzealand and also Institute of Public Accountants. Account Planning Group Australia, the Australasian Writers and Art Directors Association, the Australian Direct Marketing Association, the Communications Council, Young-bloods and also nGen. Economics Society of Australia. Financial Services Institute of Australasia. Australian Human Resources Institute, Society of Human Resource Management (USA), Australian Institute of Management and the Australian Institute of Training and Development. Australian Institute of Export, the Logistics Association of Australia and the Chartered Institute of Procurement and Supply. Australian Marketing Institute, the Market Research Society of Australia, the Australian Institute of Management, the American Advertising Association, Chartered Institute of Marketing and the Australian Institute of Export. Public Relations Institute of Australia. Financial Planning Association.

Year 12 or equivalent: English, or Literature, or English and Literature, or English as an Additional Language (Units 4 & 3, C) and General Mathematics, or Mathematical Procedures, or Specialist Mathematics (Units 4 & 3, C).

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