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This major aims to nurture graduates with creative skills in the field of new media art. The definition of new media art adopted here includes two features. First of all, “new media” is defined to include any practice that uses computation and/or electronics, such as for instance software/generative art, robotic art, or physical computing. In this context, “new media” is distinguished from “creative media” insofar as the latter involves the use of pre-existing digital tools such as software packages), whereas new media involves the creation of one’s own resources. For instance, a filmmaker or video artist who uses existing editing software is not, by this definition, a new media artist. The emphasis lies on taking a standpoint towards computational and electronic resources as artistic media that have to be mastered.
In line with this definition, the BAS programme encourages students to take an unorthodox look at the traditional concepts of art media and contexts. In the process of using the latest digital technologies for creative purposes, students learn to treat technology as an artistic medium, generating this learning in a progressive, interdisciplinary context.
The second aspect of new media art emphasizes a strong transdisciplinarity. It is not restricted to the two disciplines of Creative Media and Computer Science. Instead, the BAS draws on a variety of fields, including biology, chemistry, physics, mathematics, computer sciences, robotics, humanities, and social science. Students will be able to explore beyond the traditional settings of academic majors. The aim of the BAS is to train creative practitioners who work across disciplines, engaging in practical collaboration with scientists, drawing on concepts and methods from the sciences in their creative projects, and communicating scientific ideas to the general public.
The BAS courses will combine fundamental principles of digital creation with scientific inquiry, technological innovation, social responsibility, and a palette of media and research skills. Students will use scientific ideas and methods in their own creative work, participate in collaborative research projects with scientists, and communicate scientific ideas to the general public.
As the new Major integrates the strengths of existing SCM majors, while also introducing new teaching and learning partnerships with other City University departments, students both have an opportunity to select a more flexible path of study that combines previously distinct disciplines, allowing for a more valuable education that can respond to the rapid pace of change the creative industries naturally face.
By emphasizing both the acquisition of scientific knowledge, technical proficiency as well as artistic and personal growth, the Major encourages students to develop and extend their creative potential and capacity to imagine, facilitating the development of a cultural identity and sharpen their understanding of the broader social environment.
GE Requirements
- University English
- Сhinese Civilisation - History and Philosophy
- Arts and Humanities OR
- Study of Societies, Social and Business Organisations OR
- Science and Technology
College / School Requirements
- Introduction to Media Computing
- Introduction to Internet and Programming
- Contemporary and New Media Art
- Creative Media Studio I
- Interdisciplinary Practices in Art, Science and the Humanities
- Creative Media Colloquium
- Graduation Thesis/Project
Core Courses
- Introduction to the Sciences for Artists
- Mathematics and Arts
- Creative Media Studio II
- Critical Theory and Socially Engaged Practices
- Creative Coding
- Physical Computing & Tangible Media
Electives
- Group 1: Arts and the Sciences
- Group 2: Art of Games and Play
- Group 3: Art, Society and Culture
- Group 4: Animation
- Group 5: Cinematic Arts
- Group 6: Computational Art, Visualization and Simulation
- Group 7: Intermedia Art Practices
- Group 8: Photography and Digital Imaging
- Group 9: Sonic and Audio Arts
- Group 10: Theory, History and Philosophy of Media Art
- Group 11: Integration and Professionalism
Requirements
- Normally one year of successful study at a recognized university. In exceptional cases, students who have achieved excellent grades in school and state examinations with the award of Attestat o Srednem (Polnom) Obshchem Obrazovanii (Certificate of Secondary Complete General Education) may be considered.
- TOEFL Minimum total score 550 on the paper-based test / 79 on the Internet-based test or
- IELTS Overall band score of 6.5 or above
- Scoring Level 3 in HKDSE Chinese Language
- Scoring Grade E in HKALE AS-level Chinese Language and Culture
- The application fee is HK$200 per online application.
Want to improve your English level for admission?
Prepare for the program requirements with English Online by the British Council.
- ✔️ Flexible study schedule
- ✔️ Experienced teachers
- ✔️ Certificate upon completion
📘 Recommended for students with an IELTS level of 6.0 or below.
Scholarships
- Entrance Scholarship Scheme
- New Grant to increase Diversity on Campus