Games and Interactivity

Study mode:On campus Study type:Full-time Languages: English
Local:$ 28.6 k / program Foreign:$ 28.6 k / program  
StudyQA ranking:3584 Duration:3 years

The Bachelor of Games and Interactivity at Swinburne University of Technology offers students a comprehensive education in the creative and technical aspects of game design, development, and interactive media. This innovative program is designed to prepare graduates for the dynamic and rapidly evolving industry of digital entertainment, where skills in storytelling, programming, visual arts, and user experience come together to create compelling and immersive games and interactive applications. Throughout the course, students will explore a wide range of topics including game mechanics, level design, user interface design, 3D modeling, animation, sound design, and programming languages such as C# and Unity. The curriculum emphasizes hands-on learning, enabling students to work on real-world projects, collaborate in teams, and develop a professional portfolio that showcases their skills and creativity. They will also gain an understanding of industry standards, project management, and the business aspects of game development, including marketing and distribution. The program benefits from Swinburne's state-of-the-art facilities, including dedicated labs for game development, motion capture, VR/AR experiences, and digital arts. By engaging with industry partners and participating in internships, students are well-positioned to transition seamlessly into careers as game designers, interactive media developers, creative directors, or technology innovators. Graduates of this program will be equipped with the theoretical knowledge and practical skills necessary to contribute to the growth of the entertainment, education, training, and simulation sectors, making a significant impact in the field of games and interactivity.

Graduates of the Games and Interactivity degree will be eligible for student membership of the Games Developers Association of Australia (GDAA). Graduates in the games industry can make an application for membership of the International Games Developers Association (IGDA) as well as the GDAA. Students are also qualified for membership of the Australasian Interactive Media Industry Association (AIMIA).

  • Year 12 or equivalent
  • VCE prerequisites: Units 3 and 4: the absolute minimum study score of 25 in English (or equivalent) or 30 in English (EAL). The Victorian Certificate of Education (VCE) or its equivalent, including an interstate or worldwide Year 12 qualification. Completion or partial completion of an approved tertiary qualification (including Certificates IV (completed), Diplomas, Advanced Diplomas, Associate Degrees and Degrees). Applicants without an official eligibility might be considered for entry upon finishing the STAT test. Added performance criteria and prerequisite requirements may also apply. English language requirements - satisfactory completion of one of these following: Swinburne's English for Academic Purposes (EAP 5 high degree ) with overall 65%, all skills 65%
  • Minimum IELTS overall band of 6.0 (Academic Module) with no single band below 6.0
  • TOEFL iBT (internet-based) minimum score of 75 having a hearing band a minimum of 18 and writing band a minimum of 20
  • Pearson (PTE) minimum score of 50 (no communicative skills significantly less than 50)
  • every other equivalent assessment of English language proficiency. Notice: A requirement for many classes, the Pearson Test of English Academic (PTE Academic) can currently be done online campus in Hawthorn.

The Bachelor of Games and Interactivity at Swinburne University of Technology offers a range of financing options to assist students in funding their education. Domestic students may access government support schemes such as HECS-HELP and FEE-HELP, which allow eligible students to defer payment of their tuition fees until they are earning a sufficient income. This provides a flexible and affordable way to finance higher education. Additionally, students can explore scholarships and grants provided by Swinburne University, which are based on academic achievement, need, or specific criteria related to the program or student background. These scholarships can reduce the financial burden and provide opportunities for recognition and support throughout the course.

For international students, payment options typically involve paying tuition fees upfront or establishing payment plans in accordance with the university's policies. Swinburne also offers various scholarships for international students, aimed at encouraging talented students from around the world to undertake their studies in Australia. Students are advised to contact the university’s student finance office for detailed information on available scholarships, financial assistance programs, and payment options tailored to their circumstances.

Apart from university-specific financial support, students can consider external sources such as education loans, private scholarships, sponsorships, and financial aid through external organizations. Many students also seek part-time employment opportunities through Swinburne’s career services and job placement programs to supplement their income while studying. The university provides comprehensive guidance on budgeting, financial planning, and accessing available resources to support students throughout their academic journey.

It is important for prospective students to thoroughly review the financial requirements and support options before commencing their studies. Swinburne University is committed to making higher education accessible and affordable, and encourages students to explore all available avenues for financial assistance. Detailed information regarding specific scholarships, fee structures, and financial planning resources can be obtained directly from the university’s official website or by contacting their student finance advisors.

The Bachelor of Games and Interactivity at Swinburne University of Technology is a comprehensive undergraduate program designed to equip students with the skills and knowledge necessary to excel in the rapidly evolving field of game design, development, and interactive media. The curriculum emphasizes both technical proficiency and creative innovation, allowing students to explore a wide range of topics including game programming, interactive storytelling, user experience design, digital art, and virtual reality. The program is structured to foster practical skills through hands-on projects, industry collaborations, and internships, ensuring graduates are prepared for employment in gaming companies, entertainment industries, or to pursue entrepreneurial ventures in digital media. Students have access to state-of-the-art facilities, including dedicated game development labs, motion capture studios, and 3D modeling suites, supporting their creative and technical experiments. The program also emphasizes teamwork and project management skills, reflecting real-world industry practices. Over the course of their studies, students will develop a portfolio of work that showcases their abilities in designing engaging, innovative interactive experiences. The program's industry connections provide students with opportunities to participate in hackathons, game jams, and networking events, enhancing their employment prospects upon graduation. Swinburne's emphasis on interdisciplinary learning ensures students gain a broad understanding of related fields such as computer science, digital media, and psychology, enriching their approach to game design. Graduates are well-prepared to work in diverse roles such as game designer, interactive media producer, user experience designer, or virtual reality developer. The program also offers pathways for postgraduate study and research in related areas. Overall, the Bachelor of Games and Interactivity aims to develop creative, skilled professionals who can contribute to innovative developments in digital entertainment and interactive experiences worldwide.

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